v0.8.10 (BWM fill) released to Google Play!

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question about regeneration

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phydeaux
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Re: question about regeneration

Post by phydeaux »

Actually, it's not a bug...
You only see the effect burst & number from the last effect calculated... When game was lagging and I'd get a bunch of negative effects, I'd see it cycle through all displayed effects... Game calculates and displays each effect type separately., so you only see the last effect calculated and fed to screen. The effect display is its own sub routine, and only displays one effect per call...
:)
Bard
Posts: 87
Joined: Thu Apr 19, 2012 9:00 am
android_version: 4.0

Re: question about regeneration

Post by Bard »

phydeaux wrote:Actually, it's not a bug...
You only see the effect burst & number from the last effect calculated... When game was lagging and I'd get a bunch of negative effects, I'd see it cycle through all displayed effects... Game calculates and displays each effect type separately., so you only see the last effect calculated and fed to screen. The effect display is its own sub routine, and only displays one effect per call...
If it's no bug, then it's a missing feature ;)
It should either combine effects before displaying them or show them all one after another. - I vote for combining (calculating) the effects.
phydeaux
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android_version: 5.1 - Lolipop
Location: Gargoyle cavern, blindly hacking mobs to pieces till I find a rols!
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Re: question about regeneration

Post by phydeaux »

Lol, yes, either would work, although combining would probably be the only way to do it, especially in an area where you can get different types of conditions...
oskarwiksten
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Re: question about regeneration

Post by oskarwiksten »

What happens is that only values from splash animations are added together, and since the regeneration skill does not have any animation, it does not get added to the splashy floating value. You might have noticed that regeneration skill only silently increases HP each round, compared to Shadow regen (from RoLS) that also does an animation and a floating value. The code for animations was changed from v0.6.10 to v0.6.11 to combine all splash animations into a single one - and since the regeneration skill isn't an animation, it does not included by that combining function. I can, however, totally see how this might be confusing :)
/Oskar
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