Solo or Small Party ?

Unstructured ideas, requests and suggestions for the development of the game.
perspex
Posts: 8
Joined: Sat May 21, 2011 9:50 am

Re: Solo or Small Party ?

Post by perspex »

It could be a way to introduce skill items to the game.

Thief - Thief's tools - adds a pick pocket ability, increases crit chance as it levels etc.
Mage - Familiar - attacks in combat or heals you
Woodsman - pet - attacks in combat

kind of thing.

It could be that your xp is split 75% character, 25% class skill, warrior would be the default and wouldn't have a 'pet' so would level faster without the specials.

Hmm... I'm not sold on the idea but it could be made to work. Definitely like the idea of a companion even if it's temporary.
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