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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Fleeing from fight - v0.6.11a1/b1
- Antison
- Posts: 5774
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- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Fleeing from fight - v0.6.11a1/b1
Monster1 is on tile1, hero is on tile2 and flees to tile3. Potion-ups or waits for regeneration, then moves to tile4, where monster2 is waiting at tile5. Monster2 immediately attacks w/o hero having an opportunity to attack first. Plus hero's AP is not reset. Understand 

"A home without a beagle is just a house"
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- Captain Awesome
- Posts: 368
- Joined: Sat Jan 29, 2011 8:51 am
- android_version: 2.3 - Gingerbread
- Location: Stockholm, Sweden
Re: Fleeing from fight - v0.6.11a1/b1
Thanks for the report. I am unable to reproduce this. Is this the correct way to cause the situation to happen?tek wrote:Monster1 is on tile1, hero is on tile2 and flees to tile3. Potion-ups or waits for regeneration, then moves to tile4, where monster2 is waiting at tile5. Monster2 immediately attacks w/o hero having an opportunity to attack first. Plus hero's AP is not reset. Understand
Code: Select all
| A | | | | E |
| | B | C | D | |
- Player stands at B. Monster is at A. Player is in combat with monster A.
- Player has: current AP < maximum AP.
- Player flees to C
- Combat ends
- Player moves to D
- Monster E engages combat with player.
- Monster does its attacks in the first round.
- Monster's attack round ends.
- Player's combat turn begins.
- Player has: current AP < maximum AP.
/Oskar
- Antison
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- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Fleeing from fight - v0.6.11a1/b1
Oskar,
Yes this is the steps to reproduce, but I think step 4 never really occurs. Yes, you are freed from the battle, but when you get to step 6 it feels like a continuation of the first battle as the AP is not rest. The hero never gets the first attack on battle two either.
Thanks for the reply.
Yes this is the steps to reproduce, but I think step 4 never really occurs. Yes, you are freed from the battle, but when you get to step 6 it feels like a continuation of the first battle as the AP is not rest. The hero never gets the first attack on battle two either.
Thanks for the reply.
"A home without a beagle is just a house"
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- Posts: 466
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- android_version: 2.3 - Gingerbread
- Location: Somewhere between here and there... I'm lost...
Re: Fleeing from fight - v0.6.11a1/b1
Have had this happen to me, also. I just thought it was something new in the combat mechanics, lol. It did seem strange but hey, things change all the time.tek wrote:Monster1 is on tile1, hero is on tile2 and flees to tile3. Potion-ups or waits for regeneration, then moves to tile4, where monster2 is waiting at tile5. Monster2 immediately attacks w/o hero having an opportunity to attack first. Plus hero's AP is not reset. Understand

- fiernaq
- Posts: 695
- Joined: Fri Mar 16, 2012 3:49 pm
- android_version: 2.3 - Gingerbread
Re: Fleeing from fight - v0.6.11a1/b1
The bit about combat re-initiating as soon as you move within range of the second monster can easily be explained by the monster initiating the combat. The bug is that you have Current AP < Maximum AP when the combat starts.
Does the combat start every time you move within range of the second monster or only sometimes? When you drink a potion while in between the monsters (not within range of either of them) does it use AP as it would if you were still in combat? Is it possible that from the middle position you double tap towards the second monster so as to attempt to initiate combat yourself instead of allowing the monster to initiate? If so, do you still have less than full AP?
Does the combat start every time you move within range of the second monster or only sometimes? When you drink a potion while in between the monsters (not within range of either of them) does it use AP as it would if you were still in combat? Is it possible that from the middle position you double tap towards the second monster so as to attempt to initiate combat yourself instead of allowing the monster to initiate? If so, do you still have less than full AP?
Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
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- VIP
- Posts: 6435
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- android_version: 6.0 - Marshmallow
- Location: Fire Nation HQ
Re: Fleeing from fight - v0.6.11a1/b1
I cannot reproduce this. Weird.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
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- Posts: 466
- Joined: Sun May 20, 2012 1:06 am
- android_version: 2.3 - Gingerbread
- Location: Somewhere between here and there... I'm lost...
Re: Fleeing from fight - v0.6.11a1/b1
What's really strange, is that I can't anymore either, since 6.11 release. As far as I know, nothing was done to change or fix this since we couldn't figure out the cause.Pyrizzle wrote:I cannot reproduce this. Weird.





Tek, are you still having the same issue???

- Antison
- Posts: 5774
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- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Fleeing from fight - v0.6.11a1/b1
The ap issue seems to be gone But not the issue of the monster getting the first attack every timeDarkSavant13 wrote:What's really strange, is that I can't anymore either, since 6.11 release. As far as I know, nothing was done to change or fix this since we couldn't figure out the cause.Pyrizzle wrote:I cannot reproduce this. Weird.![]()
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Tek, are you still having the same issue???
"A home without a beagle is just a house"
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- android_version: 2.1 - Eclair
Re: Fleeing from fight - v0.6.11a1/b1
When fleeing a fight and you go onto the exit square for the room, you cannot exit, and if there is a mob that is right next to the exit square, you are now locked into battle with that one. If you try to flee, you cannot leave the area even if the square you are fleeing to is the exit square, you have to leave the exit square and reenter it to leave the room.
Level 39 Exp: 1093259 HP: 111 AC: 189% AD: 22-29 AP: 6 CC: 10% CM:2 BC 54% DR: 0 SR:2543 RoLS: 1
frog killer
frog killer