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Lodar's porcupine armor

Unstructured ideas, requests and suggestions for the development of the game.
Wyrmspawn
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Lodar's porcupine armor

Post by Wyrmspawn »

I just read this Chinese story which has this really cool armor in it called the porcupine armor. The deal is that this armor is made of leather, but has spikes like a porcupine's quills stuck all over it. So, if we give Lodar an armor like that to sell, or give after the world's most difficult quest.

Lodar would be able to sell the world's only armor with offense capability. The armor could be called, like, spiked leather armor or something, with a 15% chance to take away 1 hp from the monster that hits you. Also, since he's a potioner, he should be able to poison that armor. So, if the enemy gets the minus one hp, the monster that hit you would also have a 10% chance to be poisoned.

He could also have a helm like that, crown of thorns or something. Or a boot, or gloves. You know. What do you think about this idea?
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DarkSavant13
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Re: Lodar's porcupine armor

Post by DarkSavant13 »

+1nice idea. :) Right now, this armor can't be created with the editor, otherwise I would make and submit it. ;) But, those with coding capabilities may be able to create it, I have no idea.
Bard
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Re: Lodar's porcupine armor

Post by Bard »

DarkSavant13 wrote:But, those with coding capabilities may be able to create it, I have no idea.
But not without changing the way fights work!
Pyrizzle
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Re: Lodar's porcupine armor

Post by Pyrizzle »

Interesting idea for Equipment. :mrgreen:

[Alt idea for stats]
Spiked Armor:
AC: +15%
BC: +20%
Condition effect: Gives opponent -15% to BC

This may be easier to code.
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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Wyrmspawn
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android_version: 3.0
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Re: Lodar's porcupine armor

Post by Wyrmspawn »

Or maybe it wouldn't have to be Lodar to give the armor and we could have it with a chance to give bleeding wounds. :twisted:
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Pyrizzle
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Re: Lodar's porcupine armor

Post by Pyrizzle »

Wyrmspawn wrote:Or maybe it wouldn't have to be Lodar to give the armor and we could have it with a chance to give bleeding wounds. :twisted:
Also a good solution,

When Hitting Target:
On Target
##% chance of Bleeding Wounds x## (# Rounds)
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
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Antison
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Re: Lodar's porcupine armor

Post by Antison »

For us defensive minded players, this is perfect :!:
"A home without a beagle is just a house"
Pyrizzle
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Re: Lodar's porcupine armor

Post by Pyrizzle »

tek wrote:For us defensive minded players, this is perfect :!:
Indeed! :D I would never take this armor off.
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
DarkSavant13
Posts: 466
Joined: Sun May 20, 2012 1:06 am
android_version: 2.3 - Gingerbread
Location: Somewhere between here and there... I'm lost...

Re: Lodar's porcupine armor

Post by DarkSavant13 »

Pyrizzle wrote:Interesting idea for Equipment. :mrgreen:

[Alt idea for stats]
Spiked Armor:
AC: +15%
BC: +20%
Condition effect: Gives opponent -15% to BC

This may be easier to code.
I think I may be able to do that on the editor. Going to try it now. ;)
Pyrizzle
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android_version: 6.0 - Marshmallow
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Re: Lodar's porcupine armor

Post by Pyrizzle »

DarkSavant13 wrote:
Pyrizzle wrote:Interesting idea for Equipment. :mrgreen:

[Alt idea for stats]
Spiked Armor:
AC: +15%
BC: +20%
Condition effect: Gives opponent -15% to BC

This may be easier to code.
I think I may be able to do that on the editor. Going to try it now. ;)
Sometimes the simplest solutions are the best solutions. Let me know how it turns out.
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
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