tek wrote:I am also fishing for the GoLF because I have reached my 0.6.10 goal(which I previously stated), but I cannot stop playing "cold turkey". Not playing as much as before but I am still playing.
"to thine own self - be true"
hope the pain is tolerable,
i hate to hear stuff like that...
your in my prayers
(agnostic - if it matters)
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i got the gloves now, just in case they get an upgrade...
AND just in case they suddenly become 'hard' to find.
The idea of making all the L & E items offer something more than any store bought or regular/boss drop item came up in the GoLF vs other gloves topic and I thought I'd throw out some ideas for the other items.
ShaF: right now, it has a 20% chance to give us Fatigue, and there were questions when we first saw the stats on whether that was intended or not. If it is, how about making it have a 20% chance to give us and our enemy Fatigue at the same time? So its one of those "I'm taking you down with me" situations and that makes it actually worth using (more than now anyway).
I'm not sure if someone already answered this, but does the Strong Body skill reduce our chance of getting Fatigue from using this weapon?
I have a lot against weapons that inflict a condition on an enemy. After one hit, there are not too many enemies that still alive, or at the very least almost dead after the first hit. Generally, if you can't kill something in a hit or two, you may be in a place that's way too tough for you. If you are there anyway, say just once for a quest, the slight chance of inflicting fatigue or chaotic grip or something is no where near worth not having the very best weapon you can have like the DoSP or QSD for instance. It generally breaks down like this: if you are able to get away with using a far inferior weapon for fun type scenarios like inflicting chaotic grip, you don't need to. AT MINIMUM, that 20% fatigue should be changed to enemy only. Even if you simply eliminated the -20HP and the fatigue it's still a debate whether or not this sword is even better than the balanced steel sword. The Shadowfang, as is, is truly terrible. Like completely awful, wouldn't even buy it in a store to try it out even though I have well over a million gold. All the L&E items definitely need significant upgrades.
I see where you're coming from, since when we get afflicted with a condition we have to walk around with it, but when we inflict it on a monster we generally kill them in the same turn, unless we choose to flee and see if they die on their own (if its something like bleeding wound or poison), which would also be fun but take up more time.
Maybe upon inflicting a condition, if we have the attack dialog on, it could show that the monster was afflicted with it? Example, "you hit Iqhan Chaos Master, for 30HP and inflict Chaotic Grip". That would save the time of pressing on their info to see if it happened or not.
But basicaly I think it adds to the fun of the game, and that inflicting a condition on our enemies is something that helps make a weapon unique. I even had a couple ideas for future extraordinary or legendary items.
Reflective shield - upon being hit by a monster that can inflict a condition, you have a 50% chance of the condition inflicting the monster instead of you. To make it more special, it could also provide 15-20% BC and no reduction in AC.
Blackwater shield of misery - prevents user from being afflicted with Blackwater misery. This would make the BWM items way too powerful though, so it should definitely be a Legendary item with only 1 or 2 creatures that drop it available at a time.
Blackwater dagger of misery - gives the user blackwater misery as usual, but also 50% chance of inflicting it on hit.
Not sure where to put those items since most of that area is developed. The only place I can think of is in the mines by Prim, if they were to be opened up.
I agree that it would be fun, but A. not at the expense of using a weak weapon instead of a good one (remember my claim that if you can use a weak weapon you don't need to inflict a condition) and B. not if you don't realize any effects from it. How tired of using a weak weapon will you get if you find out as a monster is dying that you'd have given him chaotic grip if he was still alive? Maybe if monsters were way tougher or have crazy DR so it took a ton of hits and conditions were incredibly useful or even almost necessary to beat them, but we've never seen that, and I don't know if we ever will. Regardless, I still think that with the exception of a monster with low BC, HP of 500, and a DR of 100, a "condition weapon" would still need to be almost as good as the choice weapons to ever be a viable option.
For those you you that care, I just got myself a GoLF! It took 306 Sharpened Gems. Now I am hoping that it gets an upgrade in version 0.6.11 because without it, I wont wear them. I love Mino's idea of adding an actor conditions blocker to them.
Just wondering if anybody's weapon of choice is the RoL?
Last edited by Pyrizzle on Tue Dec 13, 2011 2:23 am, edited 1 time in total.
Reason:Double post.
tek wrote:Just wondering if anybody's weapon of choice is the RoL?
I wouldn't make it my weapon of choice, but I would use it instead of Shadow of the slayer when I want to regain HP without using potions. With the Jewel of fallhaven and lvl 2 in Combat Speed, you'd get 3 strikes per turn, and the AC & AD is decent.
If it had the same boost max AP by 2 stats as the ElyR though, it would probably become my main choice since I don't need critical hits as much so I would be willing to use it instead of the Dagger of the shadow priest. But right now, I don't have a choice since I don't have one.
Oh, and congrats on getting the GoLF! Even though I won't use all of them, I still want to collect all of the L & E items too.
Since Tek was mentioning getting the GoLF and asking if anyone uses the ROL as their main weapon, I had another idea: since they're both life-themed items make them compliment each other.
In addition to their current stats, add these on the next update:
For the GoLF - reduces the attack cost of ROL by 1 AP, so it would be 4 if you're wearing the GoLF while using the ROL, or 3 with the Jewel of Fallhaven.
For the ROL - doubles the extra max HP provided by the GoLF, making it 18 extra HP.
That way, even if no one is tempted to use either separately, the might be more enticed to use them together if they have both.