Contributing to Andor's Trail - Contribution Guide

Discussions of the development process of the game.
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Zukero
Lead Developer
Posts: 1948
Joined: Thu Jul 21, 2011 9:56 am
android_version: 8.0
Location: Eclipse

Re: Contributing to Andor's Trail - Contribution Guide

Post by Zukero » Tue Mar 12, 2019 6:52 am

For now, you can use either eclipse or android studio 2.x

I am working on porting the project to Android Studio 3.x but it's going to take some time. The issue you mentioned is one of the bothering ones. Maybe Gradle will help.
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Gonk
Posts: 15
Joined: Mon Mar 04, 2019 8:45 pm
android_version: 8.1 - Oreo

AS 2.2.3 is working with sdk tools 25

Post by Gonk » Wed Mar 13, 2019 9:50 pm

I finally got AS 2.2.3 working and run a debug build with a small map change on my phone.

It took my some time until the build environment was right and it compiled. The part, that took me the most time to figure out, was fixing the dx.jar issue. If someone else has the same problem: I had to uninstall sdk tools 28 and install 25.

Would it be helpful if I write down the steps for other newbies like me about how to setup the build environment?

Since you told me that content is most important, I will now continue developing my small experimental quest. I will present it in the forum when I have a working prototype and I know if I could implement the ideas that I have in my mind.
If you want to have a first contact with the code, adding the "random" requirement type to dialogue
I know the dialogue conditions and understand how a random condition would make the game more interesting if conversation flows could have some random parts. Is there some more information about this feature somewhere or could I just implement it the way I think is best?

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