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Skill ideas for low-life playstyle

Unstructured ideas, requests and suggestions for the development of the game.
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__Demo__
Posts: 44
Joined: Thu Apr 05, 2018 8:55 am
android_version: 6.0 - Marshmallow

Skill ideas for low-life playstyle

Post by __Demo__ »

Apparently Increased Fortitude is the most overpowered skill since it doesn't have a limit, and that makes every single build play around it
So I am thinking, how about making new skills for more playstyles

Last Stand ( Max: 3 )
When you have 5 Health or lower, gain 20% of your damage potential per skill level, the effect is doubled if you drop to 1 Health
When you have more than 5 Health, lose 50% of your damage potential

Unyielding Heart ( Max: 4 )
When taking fatal hits, there is a 20% chance per skill level to stay at 1 Health
Lose all of your block chance and damage resistance
( Conditions such as poison and bleeding wounds will not trigger this effect since they are not counted as direct hits )

Seems balanced because you can't just keep the damage boost and still able to block everything. I think 80% is fine then
Well this may also make you willing to put some skill points on Pure Blood

I am quite sure you will not want to take Increased Fortitude if you decide to play low-life build

Just saying, but I kinda want to get rid of Increased Fortitude

Code: Select all

Demo
Lv 70 HP 46 AP 3/12 ATK Stats 324 65-71 DEF Stats 50
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rijackson741
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Re: Skill ideas for low-life playstyle

Post by rijackson741 »

We have discussed nerfing IF (viewtopic.php?f=4&t=4565). I am all for doing this for the next release.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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