when i level up and select either attack chance or block chance to upgrade, there seems to be an innate leaning to either selection after. I.e i level up and pick attack chance to upgrade, i find thereafter in battle my block chance SEEMS less effective. And if i select block chance my attack chance SEEMS to be less effective than before levelling up and selecting upgrade block chance.
Has anyone else noticed this or am i only imagining it?
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Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
block chance and attack chance adversely affecting one another?
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- Antison
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Re: block chance and attack chance adversely affecting one another?
Sounds to me like you did to take a break from the game.
"A home without a beagle is just a house"
- Schmmiiirc
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Re: block chance and attack chance adversely affecting one another?
I've not noticed any adverse effects from choosing one or the other, but I have noticed that they can appear to make an immediate difference to your character's performance.Pedrag1916 wrote: ↑Fri Jan 10, 2020 5:04 pm when i level up and select either attack chance or block chance to upgrade, there seems to be an innate leaning to either selection after. I.e i level up and pick attack chance to upgrade, i find thereafter in battle my block chance SEEMS less effective. And if i select block chance my attack chance SEEMS to be less effective than before levelling up and selecting upgrade block chance.
Has anyone else noticed this or am i only imagining it?
However, I'd advise you to stop messing around with AC and BC in the early phases and go for Damage.
See the puppies scatter.
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Re: block chance and attack chance adversely affecting one another?
I see people post this all the time. It's not entirely true. You can have all the AD that you want, but If you can't land an attack, then what good is all the AD?Schmmiiirc wrote: ↑Fri Jan 10, 2020 8:56 pm
However, I'd advise you to stop messing around with AC and BC in the early phases and go for Damage.
Balance!
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Re: block chance and attack chance adversely affecting one another?
Hello Pedrag1916, and welcome to the forums.
You are imagining it
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Re: block chance and attack chance adversely affecting one another?
I agree that balance is good. But AC and BC are far easier to increase significantly with gear upgrades than AD is. So I spend a lot less levelups on them.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6