I'm curious about the Oegyth Crystals, especially I'm wondering why each proficiency category increases the same stats for the different weapon types? No matter if dagger, one-handed, two-handed, axe or blunt, each of these increase AC by 30%, BC by 30% and crit by 10% according to the weapon you are holding. Shouldn't these boosts be more centered around the archetypes specifics?
I'm not aware of all the equipment currently available in AT as the wiki needs and update (http://andorstrail.irkalla.cz/0.7.0/itemlist.php), but for example the 30% boost in BC for the dagger-style seems pretty characterless. So far I've seen no good dagger that could use this potential and I think I have some of the best in stock (Dagger of the Shadow Priest, Venomous Dagger, Feygard iron dagger, blade of the defiler...). There are of course some others, but considering the wiki, the Blackwater dagger and the Barbed dagger have some of the highest BC% (only at 5%). Even if you max out the proficiency level of the dagger you would still get a pretty low boost (+4 at 5%). Wouldn't it be better to consider each weapon class for its strengths, i.e. Dagger AC, crit% and crit rate; even Falothen tells you that the dagger-style is known for their nasty side effects it causes on your opponents, so maybe instead of all crit you could make a +% on side effects. Further the majority of weapons seems to not even have stats for BC (or crit, among others) or it goes into negative. For those it seems like a waste as I doesn't boost the negative coefficient (i.e. Blade of Defiler).
I'm not aware of all the equipment currently available in AT as the wiki needs and update (http://andorstrail.irkalla.cz/0.7.0/itemlist.php), but for example the 30% boost in BC for the dagger-style seems pretty characterless. So far I've seen no good dagger that could use this potential and I think I have some of the best in stock (Dagger of the Shadow Priest, Venomous Dagger, Feygard iron dagger, blade of the defiler...). There are of course some others, but considering the wiki, the Blackwater dagger and the Barbed dagger have some of the highest BC% (only at 5%). Even if you max out the proficiency level of the dagger you would still get a pretty low boost (+4 at 5%). Wouldn't it be better to consider each weapon class for its strengths, i.e. Dagger AC, crit% and crit rate; even Falothen tells you that the dagger-style is known for their nasty side effects it causes on your opponents, so maybe instead of all crit you could make a +% on side effects. Further the majority of weapons seems to not even have stats for BC (or crit, among others) or it goes into negative. For those it seems like a waste as I doesn't boost the negative coefficient (i.e. Blade of Defiler).
p.s.
I really consider this one of my favorite's details, but the possibility of fighting unarmed...shouldn't it be valued at least by reducing the AP at 3 instead of 4? I mean, fighting bare-hands costs as much as wielding a weapon. And you still don't get all the boosts a weapon would give, so, why not? Together with the Jewel of Fallhaven it would make a really nice combo, it could even be worth going for that style
Exceslsus