Oegyth Crystals Proficiencies

Post your questions about game contents here. Want to know how to complete a quest, or where to go to find an item? Post here!
Post Reply
Excelsus
Posts: 9
Joined: Fri Oct 25, 2019 9:02 am
android_version: 6.0 - Marshmallow

Oegyth Crystals Proficiencies

Post by Excelsus »

Hello it's me again,
I'm curious about the Oegyth Crystals, especially I'm wondering why each proficiency category increases the same stats for the different weapon types? No matter if dagger, one-handed, two-handed, axe or blunt, each of these increase AC by 30%, BC by 30% and crit by 10% according to the weapon you are holding. Shouldn't these boosts be more centered around the archetypes specifics?
I'm not aware of all the equipment currently available in AT as the wiki needs and update (http://andorstrail.irkalla.cz/0.7.0/itemlist.php), but for example the 30% boost in BC for the dagger-style seems pretty characterless. So far I've seen no good dagger that could use this potential and I think I have some of the best in stock (Dagger of the Shadow Priest, Venomous Dagger, Feygard iron dagger, blade of the defiler...). There are of course some others, but considering the wiki, the Blackwater dagger and the Barbed dagger have some of the highest BC% (only at 5%). Even if you max out the proficiency level of the dagger you would still get a pretty low boost (+4 at 5%). Wouldn't it be better to consider each weapon class for its strengths, i.e. Dagger AC, crit% and crit rate; even Falothen tells you that the dagger-style is known for their nasty side effects it causes on your opponents, so maybe instead of all crit you could make a +% on side effects. Further the majority of weapons seems to not even have stats for BC (or crit, among others) or it goes into negative. For those it seems like a waste as I doesn't boost the negative coefficient (i.e. Blade of Defiler).
Well, in the end I was just wondering about this decision to make all evenly.

p.s.
I really consider this one of my favorite's details, but the possibility of fighting unarmed...shouldn't it be valued at least by reducing the AP at 3 instead of 4? I mean, fighting bare-hands costs as much as wielding a weapon. And you still don't get all the boosts a weapon would give, so, why not? Together with the Jewel of Fallhaven it would make a really nice combo, it could even be worth going for that style :D :D ;)
Have a nice day,
Exceslsus
Lvl:45 XP:1.671.982 AP:10/3 HP:149 AC:210% AD:16-21 CHS:59 CM:5.25 BC:125% DR:4
MC:3 BC:3 IF:3 Reg:1 IB:1
WP:Da:1 AP:L:1
User avatar
rijackson741
Posts: 4451
Joined: Tue Aug 20, 2013 2:04 am
android_version: 10 - Android 10
Location: Somewhere in Dhayavar
Contact:

Re: Oegyth Crystals Proficiencies

Post by rijackson741 »

By making it equal for all weapons it takes care of itself. If, like a dagger, it has a very low BC, you don't much boost to that. If, like a two-handed sword, it has a higher BC, then you get a bigger boost. Basically, the benefit of the proficiency skill if you wield daggers is not BC. It's AC and perhaps crits.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
Excelsus
Posts: 9
Joined: Fri Oct 25, 2019 9:02 am
android_version: 6.0 - Marshmallow

Re: Oegyth Crystals Proficiencies

Post by Excelsus »

Ok...but then what's the point of making a distinction between all of those weapons? Couldn't it just be “Proficiency Skill Combat“? Increase stats by 30% AC, 30 BC% and 10% crit based on the weapon you're holding. Because Fayvara I think makes it better: she does't limit herself on one piece of equipment, but consider more types (heavy/light armor, shield..) and for each other stats are highlighted. Yet Falothen makes the same no matter what you pick.
It's not that I care too much about, but the way it's presented makes it feel a more valuable thing than a mere upgrade of some stats you're already good at..Maybe it could have softened some weaknesses each combat style has, like with the heavy armor proficiency.
Lvl:45 XP:1.671.982 AP:10/3 HP:149 AC:210% AD:16-21 CHS:59 CM:5.25 BC:125% DR:4
MC:3 BC:3 IF:3 Reg:1 IB:1
WP:Da:1 AP:L:1
User avatar
rijackson741
Posts: 4451
Joined: Tue Aug 20, 2013 2:04 am
android_version: 10 - Android 10
Location: Somewhere in Dhayavar
Contact:

Re: Oegyth Crystals Proficiencies

Post by rijackson741 »

Excelsus wrote: Wed Nov 06, 2019 10:36 pm Ok...but then what's the point of making a distinction between all of those weapons? Couldn't it just be “Proficiency Skill Combat“?
No, because there is also a proficiency skill for unarmed fighting.

Anyway, they were created before my time, and many have acquired them with certain expectations of what they give. There would have to be a very good reason to change them now.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
Loeksnokes
Posts: 6
Joined: Mon Nov 18, 2019 5:49 pm
android_version: 9.0 - Pie

Re: Oegyth Crystals Proficiencies

Post by Loeksnokes »

Exploring Excelsus' excellent point about fighting unarmed: why isn't this like fighting with quickstrike dagger? It is not as if one is burdened with a heavy weapon or sword to swing.

It could perhaps be something like 1/2 damage of quickstrike dagger, but one less AC (so JoF would give 10 strikes at 1/2 damage) but with a solid crit (unlike quickstrike dagger) to represent a more deadly strike or bone break/martial arts style attack. Anyway, something to make it appealing as a viable build.

Level:54, XP:2824151, PV:462, FQ:62
HP:89, AC:246, AD:26-39, AP:3, ECC:9%, BC:217, DR:6
Gold: 9942 | RoLS:0, small stones: 242
Tomcat
VIP
Posts: 1353
Joined: Tue Feb 08, 2011 7:05 am
android_version: 7.0

Re: Oegyth Crystals Proficiencies

Post by Tomcat »

You'd get most of your damage and AC from levelups, but that's true eventually for any weapon. But you should be able to make your hands a crit enabled weapon at a level 1 bare hand combat proficiency, with your combat stats increasing with higher levels.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
Post Reply