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Re: Lodars super potions
Posted: Sun Aug 25, 2013 1:43 am
by Tomcat
ddevoss wrote:I had both of those and it didn't give me the option to make a potent defensive potion. I think it is another type of claw according to a discussion I read in the development section. An "infectious claw from some type of monster", if I remember correctly.
White wyrm.claws are used for another potion, but the ones for this one are
Re: Lodars super potions
Posted: Tue Sep 17, 2013 4:11 pm
by Robgon
Bummer, you get 1 potion per set of ingredients, as opposed to unlocking the potions for purchase. Drat! :p
Re: Lodars super potions
Posted: Tue Sep 17, 2013 7:19 pm
by Antison
Robgon wrote:Bummer, you get 1 potion per set of ingredients, as opposed to unlocking the potions for purchase. Dernit :p
This is a good thing! Realism is a good thing. Unlike the bonemeal potions where you
trade 5 bones for an infinite amount of potions. This is not realistic.
Re: Lodars super potions
Posted: Tue Sep 17, 2013 9:09 pm
by sorrow
On the bmps I wish you could trade xx amount of bones and one bone= one bmp
Re: Lodars super potions
Posted: Wed Sep 18, 2013 12:51 pm
by fiernaq
BMPs are a lifesaver for me. I run around so fast most of the time that occasionally I get crit without realizing it and all of a sudden I find myself teetering on the edge of losing a pile of XP and waking up somewhere else. Now that meat has been nerfed (as much as I dislike this it was a good and necessary thing so I'll live with it) I basically have a bunch of small potions from my RoLS grind which don't do very much and then the BMPs which can typically cover a single crit each.
Re: Lodars super potions
Posted: Wed Sep 18, 2013 5:26 pm
by Sarumar
Antison wrote:Robgon wrote:Bummer, you get 1 potion per set of ingredients, as opposed to unlocking the potions for purchase. Dernit :p
This is a good thing! Realism is a good thing. Unlike the bonemeal potions where you
trade 5 bones for an infinite amount of potions. This is not realistic.
+1 I love to see that you need bring more bones here.... Lets say something like 1 bone per 1-5 bmp..
Re: Lodars super potions
Posted: Wed Sep 18, 2013 5:28 pm
by Zukero
Or you could enable Bmp sale only when you give a bone before. With persistent shops it would make sense.
Re: Lodars super potions
Posted: Wed Sep 18, 2013 5:43 pm
by Sarumar
Zukero wrote:Or you could enable Bmp sale only when you give a bone before. With persistent shops it would make sense.
yess... first give bones and gold and after a whike you got random number on bmp (1-5 per given bone)...
Re: Lodars super potions
Posted: Wed Sep 18, 2013 5:47 pm
by Zukero
Well I was thinking about you have to give a bone during conversation for bmp to be in the shop. Then when the shop is reset, you have to give another bone...
But yours is fine too
Re: Lodars super potions
Posted: Wed Sep 18, 2013 10:13 pm
by Sarumar
Zukero wrote:Well I was thinking about you have to give a bone during conversation for bmp to be in the shop. Then when the shop is reset, you have to give another bone...
But yours is fine too
Thanks and sorry about my limited skill of english...