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Re: Lodars super potions

Posted: Sun Aug 25, 2013 1:43 am
by Tomcat
ddevoss wrote:I had both of those and it didn't give me the option to make a potent defensive potion. I think it is another type of claw according to a discussion I read in the development section. An "infectious claw from some type of monster", if I remember correctly.
White wyrm.claws are used for another potion, but the ones for this one are
the ones just called ”claws”, which are dropped by basilisks and teeth critters

Re: Lodars super potions

Posted: Tue Sep 17, 2013 4:11 pm
by Robgon
Bummer, you get 1 potion per set of ingredients, as opposed to unlocking the potions for purchase. Drat! :p

Re: Lodars super potions

Posted: Tue Sep 17, 2013 7:19 pm
by Antison
Robgon wrote:Bummer, you get 1 potion per set of ingredients, as opposed to unlocking the potions for purchase. Dernit :p
This is a good thing! Realism is a good thing. Unlike the bonemeal potions where you
trade 5 bones for an infinite amount of potions. This is not realistic.

Re: Lodars super potions

Posted: Tue Sep 17, 2013 9:09 pm
by sorrow
On the bmps I wish you could trade xx amount of bones and one bone= one bmp

Re: Lodars super potions

Posted: Wed Sep 18, 2013 12:51 pm
by fiernaq
BMPs are a lifesaver for me. I run around so fast most of the time that occasionally I get crit without realizing it and all of a sudden I find myself teetering on the edge of losing a pile of XP and waking up somewhere else. Now that meat has been nerfed (as much as I dislike this it was a good and necessary thing so I'll live with it) I basically have a bunch of small potions from my RoLS grind which don't do very much and then the BMPs which can typically cover a single crit each.

Re: Lodars super potions

Posted: Wed Sep 18, 2013 5:26 pm
by Sarumar
Antison wrote:
Robgon wrote:Bummer, you get 1 potion per set of ingredients, as opposed to unlocking the potions for purchase. Dernit :p
This is a good thing! Realism is a good thing. Unlike the bonemeal potions where you
trade 5 bones for an infinite amount of potions. This is not realistic.

+1 I love to see that you need bring more bones here.... Lets say something like 1 bone per 1-5 bmp..

Re: Lodars super potions

Posted: Wed Sep 18, 2013 5:28 pm
by Zukero
Or you could enable Bmp sale only when you give a bone before. With persistent shops it would make sense.

Re: Lodars super potions

Posted: Wed Sep 18, 2013 5:43 pm
by Sarumar
Zukero wrote:Or you could enable Bmp sale only when you give a bone before. With persistent shops it would make sense.

yess... first give bones and gold and after a whike you got random number on bmp (1-5 per given bone)...

Re: Lodars super potions

Posted: Wed Sep 18, 2013 5:47 pm
by Zukero
Well I was thinking about you have to give a bone during conversation for bmp to be in the shop. Then when the shop is reset, you have to give another bone...
But yours is fine too :)

Re: Lodars super potions

Posted: Wed Sep 18, 2013 10:13 pm
by Sarumar
Zukero wrote:Well I was thinking about you have to give a bone during conversation for bmp to be in the shop. Then when the shop is reset, you have to give another bone...
But yours is fine too :)
:lol: Thanks and sorry about my limited skill of english...