Wyrmspawn wrote:Whoah, that's WAY overpowered. Consider it this way: All the character has to do is to visit a merchant 10000 times to get a ROLS? Hardly challenging grind. I've got plenty of builds with far too much gold to deal with. Besides, legendary items are unsellable, if I remember correctly.
You may have missed this part in my post:
Items are added to a shop merchant's collection when the skill is chosen, and reset only once when levelling up to skill level 2 - this should prevent aggresive reloading
If you visit a merchant 10000 times, you will see the same item 10000 times.
But - I know when to give up on an idea: selling extraordiaries and legends is probably vulnerable to cheats and certainly devaluates all our hard grinding efforts
However, if we pick the right kind of items (not more powerful, but providing effects you can't get from other items - like helmets/gloves with resistances, or a sword that gives bonus AC, AD and critical hit skill when fighting undead, potions against irdegh poison) I still think this high-level skill will be chosen by people: just to have some more tactical options for fighting different mobs.
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Trusted Friend (level 1) - high level skill requiring Merchant level 1, Treasure Hunter level 1 and Magic Finder level 1
Shop merchants offer you one extra item (special) for sale
Trusted Friend (level 2) - high level skill requiring Merchant level 3, Treasure Hunter level 3 and Magic Finder level 3
Shop merchants offer you one extra item (rare) for sale
Note: Shop inventory does not reset.
Still playing this game at level 5, collected all extraordinaries, now some precious ring would be useful...
Lvl: 5, XP: 190789
GoLF: 1, SRoV: 1, VSH: 1, ChaR: 1, ShaF: 1
Gold:28158, HP: 66, AC: 191%, AD: 10-17, AP: 3, CC: 0%, CM: 0, BC: -10%, DR: 0